Just finished the Jump Ship demo, and I have to say that it feels good and it looks good. More importantly, it introduces smart mechanics around teamwork, space combat, and crew coordination.

This isn’t just another turret-and-thruster space game. Jump Ship throws you and your friends into a fully cooperative sci-fi scenario where every player has a role. Keeping the ship running depends entirely on how well you work together.
Think Bridge Crew meets Unreal Tournament, in both style and execution.

I started with a solo mission to learn the ship’s layout and systems. Once I felt confident, I brought in a friend to try co-op.

We were doing fine until his computer decided to corrupt all incoming audio (not the game’s fault). Without comms, we had to rely on improvisation. I threw down a rock-paper-scissors emote, sprinted to make repairs, and he jumped on the helm since someone needed to fly the ship.

Then his wife pulled him away mid-fight, and he disconnected. I was stranded… until the BU-D3 bot stepped up. It wasn’t perfect, but it kept things moving.

Despite the chaos, the mission held together. I managed to win, though it took an extra hour  mostly due to hauling three heavy crates from the center of a busted freighter back to my ship. Alone.

The demo is excellent. (Also its currently free) The systems are mostly intuitive, the pacing is tight, and the chaos feels rewarding  not overwhelming. I’m excited to see how the devs expand this: more missions, ship types, crew options, and maybe some persistent upgrades?

For a first taste, Jump Ship nails what it’s aiming for.

You can check out Jump Ship on Steam here:

Jump Ship on Steam

The demo is currently available and has received very positive feedback from players. The full game is slated for release in 2025.

For more details and updates, you can also visit the official website:

jumpshipgame.com